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- on enterFrame
- repeat with channel = 26 to 48
- set the visible of sprite channel to 0
- end repeat
- if rollOver(26) then
- set the visible of sprite 26 to 1
- end if
- if rollOver(27) then
- set the visible of sprite 27 to 1
- end if
- if rollOver(28) then
- set the visible of sprite 28 to 1
- end if
- if rollOver(29) then
- set the visible of sprite 29 to 1
- end if
- if rollOver(30) then
- set the visible of sprite 30 to 1
- end if
- if rollOver(31) then
- set the visible of sprite 31 to 1
- end if
- if rollOver(32) then
- set the visible of sprite 32 to 1
- end if
- if rollOver(33) then
- set the visible of sprite 33 to 1
- end if
- if rollOver(34) then
- set the visible of sprite 34 to 1
- end if
- if rollOver(35) then
- set the visible of sprite 35 to 1
- end if
- if rollOver(36) then
- set the visible of sprite 36 to 1
- end if
- if rollOver(37) then
- set the visible of sprite 37 to 1
- end if
- if rollOver(38) then
- set the visible of sprite 38 to 1
- end if
- if rollOver(39) then
- set the visible of sprite 39 to 1
- end if
- if rollOver(40) then
- set the visible of sprite 40 to 1
- end if
- if rollOver(41) then
- set the visible of sprite 41 to 1
- end if
- if rollOver(42) then
- set the visible of sprite 42 to 1
- end if
- if rollOver(43) then
- set the visible of sprite 43 to 1
- end if
- if rollOver(44) then
- set the visible of sprite 44 to 1
- end if
- if rollOver(45) then
- set the visible of sprite 45 to 1
- end if
- if rollOver(46) then
- set the visible of sprite 46 to 1
- end if
- if rollOver(47) then
- set the visible of sprite 47 to 1
- end if
- if rollOver(48) then
- set the visible of sprite 48 to 1
- else
- nothing()
- end if
- end
-
- on exitFrame
- go(marker(0))
- end
-